Post by Stalker on Jun 1, 2004 1:11:19 GMT -5
Mortal Kombat: Deception
This will be the next game for the Mortal Kombat series. Many charachers such as Scorpion, Sub Zero and Baraka return to try to take over the world.
First things first: Fatalities. We know it's what you want to know about, so we won't make you wait. In Mortal Kombat: Deception, each fighter will have two unique Fatalities, and from what we've seen, they're more gruesome than anything the series has ever offered. But that's how we like our Kombat… bathed in blood.
In addition to individual fighter Fatalities, each character will also be able to trigger a hari-kari move. So when the ring announcer announces the famous words "Finish Him!" both characters will have an opportunity to do a finishing move. Pull off the hari-kari maneuver before your foe does his/her finisher, and you'll rob them of the satisfaction. Did we mention that the hari-kari moves are also horrendously bloody?
But wait, there's more! Since Midway is committed to giving Kombat fans all of the liquid red krovvy they desire, they have added some extra goodies in the area of Fatalities. For the first time ever, players will be able to use the actual fighting environments to produce what Boon referred to as "Background Fatalities." Those who took a look at the Mortal Kombat: Deception trailer will recognize one of these areas—the meat grinder that resulted in the blood storm at the end of the trailer.
The mechanic for triggering the Fatality is simply a red square on the arena floor. Step in it and trigger the Fatality, and you could completely change the outcome of the match in one move. Background Fatalities are primed to make Deception a much more wide-open, free-for-all affair than Deadly Alliance, as fighters will have the ability to use them as a sort of "ring out" from anywhere in the environment.
Speaking of arenas, Boon revealed even more interesting information about how they will be used to enhance the fighting experience. First off, as suspected, Deception will feature destructible areas and multi-tiered fighting, much like that in Dead or Alive 3. What's more, players will be able to interact with elements of the environment. In the exclusive screenshots included in this article, you'll see this dynamic at play, as Baraka interacts with the hanging corpses in an especially brutal stage.
Check out these screens.
ps2media.ign.com/ps2/image/mkdeception_032404_01sm_1080150596.jpg
ps2media.ign.com/ps2/image/mkdeception_032404_02sm_1080150596.jpg
xboxmedia.ign.com/xbox/image/article/514/514953/mortal-kombat-deception-20040513003712936.jpg
xboxmedia.ign.com/xbox/image/article/514/514953/mortal-kombat-deception-20040513003720233.jpg
ps2media.ign.com/ps2/image/article/514/514772/mortal-kombat-deception-20040513011408239.jpg
This will be the next game for the Mortal Kombat series. Many charachers such as Scorpion, Sub Zero and Baraka return to try to take over the world.
First things first: Fatalities. We know it's what you want to know about, so we won't make you wait. In Mortal Kombat: Deception, each fighter will have two unique Fatalities, and from what we've seen, they're more gruesome than anything the series has ever offered. But that's how we like our Kombat… bathed in blood.
In addition to individual fighter Fatalities, each character will also be able to trigger a hari-kari move. So when the ring announcer announces the famous words "Finish Him!" both characters will have an opportunity to do a finishing move. Pull off the hari-kari maneuver before your foe does his/her finisher, and you'll rob them of the satisfaction. Did we mention that the hari-kari moves are also horrendously bloody?
But wait, there's more! Since Midway is committed to giving Kombat fans all of the liquid red krovvy they desire, they have added some extra goodies in the area of Fatalities. For the first time ever, players will be able to use the actual fighting environments to produce what Boon referred to as "Background Fatalities." Those who took a look at the Mortal Kombat: Deception trailer will recognize one of these areas—the meat grinder that resulted in the blood storm at the end of the trailer.
The mechanic for triggering the Fatality is simply a red square on the arena floor. Step in it and trigger the Fatality, and you could completely change the outcome of the match in one move. Background Fatalities are primed to make Deception a much more wide-open, free-for-all affair than Deadly Alliance, as fighters will have the ability to use them as a sort of "ring out" from anywhere in the environment.
Speaking of arenas, Boon revealed even more interesting information about how they will be used to enhance the fighting experience. First off, as suspected, Deception will feature destructible areas and multi-tiered fighting, much like that in Dead or Alive 3. What's more, players will be able to interact with elements of the environment. In the exclusive screenshots included in this article, you'll see this dynamic at play, as Baraka interacts with the hanging corpses in an especially brutal stage.
Check out these screens.
ps2media.ign.com/ps2/image/mkdeception_032404_01sm_1080150596.jpg
ps2media.ign.com/ps2/image/mkdeception_032404_02sm_1080150596.jpg
xboxmedia.ign.com/xbox/image/article/514/514953/mortal-kombat-deception-20040513003712936.jpg
xboxmedia.ign.com/xbox/image/article/514/514953/mortal-kombat-deception-20040513003720233.jpg
ps2media.ign.com/ps2/image/article/514/514772/mortal-kombat-deception-20040513011408239.jpg